Interfering with Declarer

Interfering with Declarer

ACBL, Hearts, Ch7. Declarer deserves all their trump tricks in hand. Defenders are not hurt by Declarer ruffing anything in hand. Consequently, when Dummy is long, a Defender on lead should continue a suit knowing that partner and Declarer are void. Declarer will get a ruff, but partner will get a sluff. Partner will sluff whichever suit Dummy is short. When Declarer creates a ruff in Dummy’s short suit, the short Defender will be able to overruff. Continue reading Interfering with Declarer

Developing Defensive Signals

Developing Defensive Signals

ACBL, Hearts, Ch6. Defenders should never allow Declarer to win the last trick or tricks in a suit developed by Defenders. As Will Rogers might say, if the last trick isn’t a winner for Defenders, then Defenders shouldn’t “buy” it. Instead, Defenders duck one or more of the previous tricks so that Declarer “buys” or wins the early tricks. Defenders lose tricks early if necessary to maintain entry to their long hand. Once the tricks are established, Defenders can run them (“buy” them in our analogy). Continue reading Developing Defensive Signals

Slam Bidding

Slam Bidding

BB3, Ch4. In suits, partners value their hands based on length points and dummy points. Opener with a 13-0-0-0 distribution could have 10 HCP, 9 Length Points, and 15 Dummy Points. Responder with a 0-5-4-4 distribution could have a zero fit, a Yarborough, 1 Length Point, and zero Dummy Points. Opener and Responder could make a grand slam in Spades. Continue reading Slam Bidding